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Manuel Boca's avatar

Interesting article. I'm wondering, if you know that people need 20% to see the difference, why did you increase by just 10% (used 1.1x multiplier)? Also, how did you calculated the difference between price multiplayer and production rate multiplier (1.15x vs 1.1x)? Was it just a hunch, did you tested this yourself or with other players as well?

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